He considers Horizon Worlds an embarrassing part of Meta's $80 billion metaverse failure.
Cloud gaming on it was impressive, but as a limited edition it is just a colour change, so only a C.
Incredible hardware and a glimpse of the future, but locked-down, poor for work and isolating, so he sees it as a high-end tech demo nobody…
Heavily hyped headset that was too expensive, with a narrow field of view and little to do, selling only 6,000 in six months.
A cool AR proof of concept with low latency, but it doesn't improve board games enough to recommend.
A small but important upgrade with better widgets and personas, though not enough to make him pick up his dusty Vision Pro; rated 6 out of…
Great for gaming with a more mature ecosystem and much cheaper, but less powerful than the Vision Pro with less sharp screens.
Bad timing and poor execution, with Horizon Worlds feeling empty and ugly while Reality Labs loses billions, earning a 9.
A Meta Quest headset is part of the licensed digger simulator prisoners use to gain qualifications.
Nintendo's biggest misstep: a red-and-black stereoscopic headset on a stand that barely sold.
A haptic vest with 40 feedback points that makes VR feel very real, if not exactly practical.
Used for a virtual boxing match and he found seeing his hands in VR impressive.
Upcoming Meta headset that he says could solve comfort and facial tracking barriers, though he has not tested it.
Turns your normal bike into a VR exercise bike, rated 3 out of 10.
A wearable 'monitor for your face' that works with phones and consoles, but probably not as good as its 200-inch claim suggests.
A comfortable phone VR headset with built-in buttons and a surprisingly good range of content.
Accurate AR tracking and some interesting surprises, but no blockbuster games.
Hype has faded, but this is one of the cheapest, highest quality ways to try VR.
One of the best ways to experience Google Cardboard, a cheap, high-quality entry to VR.












